Retro space arcade Android · free Season 6 live

Chase the dying stars.
Bank the JOLT.

Star Jolt is a 60-second score-chaser where you slingshot a rocket between collapsing stars. One thumb, no brakes, no mercy. Built in Sydney, played worldwide, free on Google Play.

5.4M
Downloads
4.8
Play Store rating
60s
Per run
Sector 7Pulsar Corridor
OmegaThe Door
2:14.08Sector 9 record
x10 MAX JOLT11-chain live
4.8 rating210k reviews
Pocket Arcade Weekly: "The purest score-chaser on Android this year" MobileTech Review: "Sixty seconds of perfect tension" DroidPlay: "The slingshot mechanic is genius-level design" Indie Select AU: Best Mobile Arcade 2026 nominee 4.8 / 5 across 210,000 Play Store reviews Pocket Arcade Weekly: "The purest score-chaser on Android this year" MobileTech Review: "Sixty seconds of perfect tension" DroidPlay: "The slingshot mechanic is genius-level design" Indie Select AU: Best Mobile Arcade 2026 nominee 4.8 / 5 across 210,000 Play Store reviews
Core mechanics

Built around one perfect mechanic

Every Star Jolt system feeds the gravity slingshot: the combos, the hazards, the timer. Learn the mechanic and the whole game opens up.

Signature move

The Gravity Slingshot

Dive into a star's pull field, ride the arc, and release at the peak to convert gravity into raw velocity. Deep entries pay more. They also burn.

Combo
00000005

Multiplier timer

Six seconds between wells before the chain dies. Slingshots pause it.

Engine load
Overload threshold78%

Ride the red line

Hold the burn for the biggest boosts, but never cross the overload band.

Latency
120fps

Zero-lag input

Touch-to-thrust under 20 ms on supported displays. Read our 120 Hz setup guide.

SLINGSHOT. SURVIVE.
BANK THE SCORE.
Flight telemetry

What the board reads during a record-pace run through Sector 9. Every number is tuned to keep the run readable at speed.

Entry velocity412 m/s
Well depth71%
Release window180 ms
Combo chainx10 MAX
Hazard proximity+250 bonus
Hall of pilots

The board remembers everything

Season 6 is live and the top of the ladder is separated by tenths of a second. This is the current standing in the Oceania region.

2nd
KESSA-9
984,220
1st
VOIDLINE
1,012,447
3rd
mara.fx
976,803
04SolarFlare_AU955,110
05DriftKombat948,702
06the.perihelion931,455
07NullVector920,018
08CometKid88907,660
Your potential
1,250

median first-week score

Most pilots crack the top 10,000 within a month of daily play. The board is reset each season, so the window is always open.

Claim your rank
Original soundtrack

Composed in a garage. Played at 128 BPM.

Fourteen tracks of FM-synthesis synthwave by Mara Ellison. The mix is an instrument: stems layer in as your multiplier climbs, and the engine pitch cue tells you when to release.

License the OST
Side A

Star Jolt OST

BeardyBird · 2026 · 14 tracks

01Ignition Sequence2:41
02Perihelion3:08
03Max Jolt2:56
04Solar Wind Slowed4:12
05Cold Orbit3:33
The hangar

One ship, a hundred ways to fly it

Every ship shares the same honest physics. The hangar is where you make yours unmistakable: liveries, trails, and loadout cosmetics earned through play or commissioned from the art team.

Currently fitted

VX-7 "Comet's Kiss"

Season 6 flagship hull with plasma trail and tuned engine note.

Engine finishes

Eight exhaust styles from cold plasma to comet dust. Purely visual, always.

Rarity spread

Shield flares

Impact effects that ripple across the hull when you graze a hazard.

Season stock

Livery drops

Quarterly numbered paint sets matching the collector merch line.

Editions left

Commission a one-of-one

Work with the art team on a skin nobody else will ever fly. Two revision rounds, hull engraving included.

See commissions
Press and players

What the arcade thinks

4.8

210,000+ reviews on Google Play

"The purest score-chaser on Android this year. One more run is a lie you will tell yourself nightly."

Pocket Arcade Weekly

"Sixty seconds of perfect tension. Star Jolt understands arcade design at a mechanical level."

MobileTech Review

"Finally a mobile game that trusts the player. No ads, no pay-to-win, just skill."

DroidPlay
"Restarted 40 times in one sitting. My stopwatch game is ruined forever."Verified player · Pixel 8
"The daily seed ritual is now part of my commute. Ten days straight."Verified player · Galaxy S24
"Bought the poster drop after a month of free play. That is how it should work."Verified player · OnePlus 12
Hazards

What wants you dead out there

Sector threat: extreme

The Omega Star Storm

Temporary gravity wells spawn mid-flight for eight seconds at a time. Your route is never the same twice, and neither is your escape.

Grav mines

They pull before they bite

Proximity mines that drag your line off course. Slingshot exits destroy them.

Shear bands

Sideways, without warning

Invisible turbulence walls that shove your trajectory laterally mid-arc.

Black wells

Gravity you cannot see

Dead stars with active pull fields. They score nothing and wreck everything.

Tactical note from the dev team

Hazards spawn on a fixed cadence per sector. Fly the same seed enough and you will feel the rhythm; the Omega storm is the only exception, and it is the exception that decides leaderboards.

Control scheme

One thumb does everything

Hold to thrust. Release to drift. Swipe to bank into the next well. Three gestures, sixty seconds, infinite depth.

  • Thrust and entry angle: hold duration sets your approach speed; the entry angle is decided before the star appears.
  • Inertia dump: a flicked release sheds velocity for hairpin escapes from deep wells.

Why it works

Every top-100 pilot uses the same three gestures. The difference is timing, not technique, which is why coaching sessions focus on replay review instead of finger gymnastics.

Gesture vocabulary3 inputs
Skill ceilingtop 0.1%
Get coached
Score mechanics

How a run reaches a million

x1clean pass
x2chain 2
x5chain 5
MAXJOLT x10

Three rules keep the chain alive

  • Complete each well inside six seconds of the last. Slingshots pause the timer.
  • Touch nothing. One graze drops you to x1 instantly.
  • Deep passes pay 250 base. At x10 a chain of ten pays 25,000; the same chain at x1 pays 2,500.

The maths favour greed once your ring accuracy passes 60 percent. Read the full breakdown in our combo maths piece.

Daily seed

One course. Every pilot. 24 hours.

The daily challenge generates a fresh course at midnight UTC and gives it to every player on the planet. Same stars, same hazards, same clock. The board is pure execution.

Seed: OME-7A-KX49 Double gravity Fog of war
14,211
pilots today
2:14
top pace
Today's leaders
01 VOIDLINE891,240
02 KESSA-9887,915
03 mara.fx879,002
Winning routine
Global telemetry
2.9B

light-years flown by all pilots combined

918M
stars harvested
44M
ships lost to asteroids
312K
daily seed attempts
14s
avg rookie survival
Fair play manifesto

Zero pay-to-win. Signed.

Skill decides the leaderboard in Star Jolt. Money buys cosmetics, merch, and services around the game. Never an advantage inside it.

Tomasz, Rin, and Mara
BeardyBird, Sydney

Skill decides
  • Leaderboard position
  • Combo multipliers
  • Sector clears
  • Tournament prizes
Shop sells
  • Ship skins
  • Trail effects
  • Merch drops
  • Commissions
Galactic seasons

What is live right now

Season 6 · Ember Drift

Sector rotation in

00days
00hrs
00min
00sec
Coming up
  • Weekly open ladder
    Saturdays 20:00 AEST
  • Ghost race weekend
    async vs friends
  • Merch drop 7
    48h early list window
The lore

The stars are going out, one by one, and nobody knows why. You fly the last fast ship in the sector, harvesting their dying light before the dark takes it all.

00:12Flight log. Third star this week gave out mid-harvest.
00:47The Jolt holds. The dark does not negotiate.
01:20If you are hearing this, the run mattered.
Live pilots

Who is flying right now

Sydney Tokyo Los Angeles Berlin São Paulo
Most active region
Australia

4,102 pilots online

Live feed

› Pilot from Tokyo just cleared Sector 4 in 1:58

› Pilot from Berlin hit x10 on the daily seed

› Pilot from Sydney set a Sector 2 record

Before you ask

Questions pilots ask us first

Yes. The full game is free on Google Play with no ads. Cosmetics, merch, and optional services fund the studio. Nothing purchasable touches the physics.
Completely. Every sector and mode runs offline; scores sync to the leaderboards when you are back on a network.
Things around the game: coaching, tournament hosting, merch, licences. The services page lists all ten with prices.
Under 100 MB installed. It runs on phones from 2019 onward and supports 120 Hz displays where the hardware allows.
Write to contact@starjoltau.com or use the contact form. Support hours are Mon-Fri 9:00-18:00 AEST.
Final approach

Your first run takes sixty seconds

Free forever. Offline capable. Under 100 MB. The leaderboard reset happens weekly, so there is never a wrong time to start.

Download on Google Play
Free Offline <100 MB