Three people. One garage. Five million pilots.

Star Jolt is made by BeardyBird, a three-person studio in Sydney. This page covers who we are, how the game was built, and the decisions that shaped it.

BeardyBird Interactive Pty Ltd Sydney, Australia Est. 2023
The studio

Studio spotlight: BeardyBird

Star Jolt started as a game jam prototype Tomasz built in a weekend in 2023. The prototype had one star, one ship, and a slingshot that felt wrong in exactly the right way. Friends could not put it down, which is the only market research we ever did.

Eighteen months later the game shipped on Android with nine sectors, a custom gravity engine rebuilt four times, and a soundtrack written in the same garage the code came from. Rin paints every livery herself; Mara writes every note.

The studio's rule list is short and printed above the desk: no ads, no energy timers, no pay-to-win. Revenue comes from cosmetics, merch, and the services on this portal. The rule list has never been edited.

Star Jolt Australia exists because a third of the player base lives in our timezone. This portal is where the AU community, services, and press materials live.

18
months to ship
4
engine rebuilds
4,100
cups of coffee
The gravity engine

Physics tuned by hand, not by formula

The pull field around each star is a custom solver tuned over months of playtesting. It is a hand-tuned approximation, built to reward commitment the moment you release.

  • Capture radius: the cone narrows with star mass. Pulsars grab harder and forgive less.
  • Centripetal assist: a hidden force keeps your arc smooth instead of physically pure.
  • Exit vector: release angle plus stored energy sets your exit speed; the maths rewards depth.

Wide cone, slow pull, generous release window. Where you learn the game.

Huge cone, moderate pull. Easy to enter, expensive to escape.

Razor-thin cone, violent pull. The window is half the normal width.

Localization

Pilots fly in twelve languages

Welcome, pilotBienvenido, pilotoようこそ、パイロットBienvenue, piloteVälkommen, pilotWillkommen, PilotWelcome, pilotBem-vindo, pilotoBenvenuto, pilota환영합니다欢迎,飞行员Witaj, pilocie
Fly safeVuela seguro安全に飛べVolez prudemmentGüvenli uçuşlarFlieg sicherVoe com segurançaVola sicuro안전 비행安全飞行Leciaj bezpiecznie

Typefaces that respect the script

Menu and HUD fonts ship with full Cyrillic, Latin, CJK, and Hangul glyph coverage. No fallback-font boxes, no broken glyphs in leaderboards.

Community translations

Players volunteer proofreading passes through the community card program. Spot an error and the fix usually ships in the next patch.

Marquee live

STAR JOLT

Lineage

A tribute to the coin-op era

Star Jolt is built like a 1984 arcade cabinet: instant start, one mechanic, brutal difficulty curve, and a leaderboard that turns strangers into rivals. The difference is it lives in your pocket and costs nothing.

The coin-op era

One credit, one try, the whole arcade watching the counter tick over.

The pocket arcade

Unlimited credits, the same pressure, and a board that never sleeps.

Read the studio interview
Ecosystem

Phone and tablet, one profile

Google Play Games sign-in syncs your pilot profile across devices: scores, skins, and season progress follow the account, not the handset. Start a run on your phone, review it on your tablet.

  • Auto sign-in: Play Games profile connects on first launch, no account creation screen.
  • Cloud backup: cosmetics, achievements, and career stats live server-side.
  • Official XP: achievements feed your Google Play Games level.

Sync runs over Google's infrastructure. We never see your account credentials.

Thermal report

Fast game, cool phone

Star Jolt renders a busy scene on a deliberately lean pipeline. An hour of play on a flagship adds about as much heat as fifteen minutes of video streaming.

Star Jolt1.9 W avg
Typical 3D runner4.4 W avg
Heavy 3D engine6.8 W avg

Measured on a Pixel 8 at 25°C ambient, 120 Hz mode, screen at 60 percent brightness.

Battery mode

The 60 Hz saver toggle

One switch under Battery Settings caps the frame rate and extends session length by roughly 40 percent. Your scores still count the same.

Performance

120 Hz, verified in game

Frame stability across a 60s runPixel-class device
0s
10s
20s
30s
40s
50s
60s

Bars show relative frame pacing stability per 10-second window. The dip at 40s is the Omega star storm under full particle load.

120 Hz support

Uncapped rendering where the display allows it.

Cold start under 1.5s

Icon press to flyable state on mid-range hardware.

Under 100 MB

The entire install stays smaller than a photo burst.

Min. Android9.0
Min. RAM3 GB
Storage<100 MB
Controllertouch only
CostFree
Patch 1.4 · live

What just shipped

  • Omega sector and three new hazards
  • Pickup economy rework
  • Bluetooth audio pitch cue fix
  • Eleven stability fixes
Roadmap

Where the game goes next

Co-op ghosts

In dev

Sector editor

Prototype

New boss sectors

Concept

Season 7 theme

Voting open

Community vote: next featureLive
Sector editor44%
Co-op ghosts33%
New hazards pack23%
Accessibility

Comfort is a first-class setting

Every screen and effect can be tuned. Colour vision modes, shake reduction, haptic strength, and sensitivity all live on one panel.

Standard
Deuteranopia
High contrast

The comfort panel

Touch sensitivity70%
Haptic strength45%
Screen shakeoff

Shake reduction, colour schemes, and flash dimming are all toggles, never baked in.

About FAQ

Common questions about the studio

BeardyBird Interactive Pty Ltd is the studio and legal entity. Star Jolt AU is the Australian portal operated by the same company.
No current plans. One-thumb touch is the game's identity and Android is the whole focus.
Cosmetics in game, merch drops, commissions, licences, and event services on this portal. The services list shows the catalogue.
The Rocks office handles admin, not walk-ins. Meet us at the quarterly community events instead; dates appear on the home page season panel.
Meet us at the board

The garage door is open

Join the community, commission a skin, run a tournament, or just download the game and beat our scores.